Each choice will lead the player to having more and more branching decisions that will effect the game and dialogue with NPCs, who can comment and give quests based on what is happening. The player can also choose to join the Dominion or the Empire and bring the Marsh to Kneel or help set up a launching pad for the Akaviri or Sea Elf invasion of Tamriel.Įach of the Argonian Factions listed by name will have factions within led by certain individuals vying for the control of that specific faction.
There will be several factions in the mod battling for control of Black Marsh and rule over all Argonia (An-Xileel, Kota-Vimleel, Acegaphs, Gee Rusleel, Sarpa, Waseek-Haleel, Veeshlek-Tzel, and Archeins) and even various minor tribes can become important with the player's help. From there, you can do many quests from NPCs and the full on story quest mode where the unification of the Argonian people is the ultimate outcome and under one leader. Upon arriving, you are greeted to the unique fauna and environment of the 'Trash Heap of Tamriel'.
Basically, it'll take place in 4E 211, a decade after the events of Skyrim's main game, and the Dragonborn will go to the Black Marsh thanks to an Argonian carriage. So, this is an idea I cooked up a few hours ago and it might be a bit much for one person to do.